About
One moment per player. Not a career, not a highlight reel, one frame taken apart by a measuring eye and put back together in print.
Warm paper, never white. Ink, never black. A coarse halftone screen you can see the dots of. The interface the sheet was made in stays on the sheet: transform frames, callouts, a player datasheet, a word running off the top edge. Every number on it is measured, not typed.
It starts as a rough on an A3 canvas at 300 dpi and gets finished layer by layer until the screen sits right. Then it goes to press on heavy semi-glossy stock, so the paper tone and the dots survive the print instead of sinking into it.